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AuthorKarkar, Abdel Ghani
AuthorChowdhury, Muhammad E.H.
AuthorNawaz, Naveed
Available date2020-08-20T08:06:22Z
Publication Date2017
Publication NameIEEE Access
ResourceScopus
ISSN21693536
URIhttp://dx.doi.org/10.1109/ACCESS.2017.2772300
URIhttp://hdl.handle.net/10576/15711
AbstractVirtual Reality (VR) is the employment of computer devices to simulate real or imaginary environments. Conventional user interfaces stresses the usage of screen displays to interact with the developed environment. The prospect of VR enables the user to be virtually inside the environment. CAVE is one kind of room-shaped VR technology that displays the environment on its walls. We observe some common limitations in the existing CAVE technology, such as fixed space requirements and the difficulty in moving it. In the current work, we present a novel mobile-CAVE system that uses light-weighted materials and portable powered devices. It solves the limitation of re-using the allocated space by packing it and the ability to move it easily. We have assessed our technology by performing usability analysis, power consumption, and mobility experimental study. The profound experiments demonstrated the efficiency of the proposed technology in comparison with former CAVE system. OAPA
Languageen
PublisherInstitute of Electrical and Electronics Engineers Inc.
SubjectCAVE
Heart rate variability
Mobile communication
Mobile technology
Power demand
Projection Paradigms
Solid modeling
Sustainable Development
Three-dimensional displays
Virtual environments
Virtual Reality
TitleSurround-Screen Mobile based Projection: Design and Implementation of Mobile Cave Virtual Reality
TypeArticle


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