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Can gamification concepts work with E-government?
(
IGI Global
, 2019 , Article)
This article predicts the adoption of e-government websites and services by focusing on gamification and enjoyment factors. The sample uses ranked use of points and coupons as the most suitable schemes, while excluding the ...
Exploring factors influencing US millennial consumers' use of tap-and-go payment technology
(
Routledge
, 2019 , Article)
Although mobile payment (MP) represents a possibility for traditional brick-and-mortar US retailers to enhance the quality of customer service, mobile payment adoption in the US has lagged, with research regarding this ...
Can gamification concepts work with E-government?
(
IGI Global
, 2019 , Article)
This article predicts the adoption of e-government websites and services by focusing on gamification and enjoyment factors. The sample uses ranked use of points and coupons as the most suitable schemes, while excluding the ...
An integrated model for m-banking adoption in Saudi Arabia
(2019 , Article)
Purpose: The purpose of this paper is to identify and examine the most important factors that could predict the Saudi customer’s continued intention towards adoption of mobile banking. Design/methodology/approach: The ...